#WWFTW // Art, Music, and Story

Here at NerdQ we are always trying to find games that harken to different facets of game creations; be it fast paced action, beautiful art styles, or even the little things that pull at the heart strings. This is our end of the week wrap up menu of games that we are paying attention to!



Through music we can build memories, augment our moods, and even share feelings with others; there have been plenty of games that have used music as a mainstay mechanic, most notably Legend of Zelda Ocarina of time. Distortions puts you in the shoes of a girl that wakes up in a strange place where time stands still. While she recovers her identity by reminiscing and with the help of a masked man. One of the biggest questions that has been asked in this game is how far do we go to hold on to the past, and what makes memories important. Throughout this game, you are asked to use the main characters violin to progress the story and handle puzzles.

Four Last Things

2017 – PC

The space of point and click adventures has taken many turns over the years, but with Four Last Things, it makes classical art interactive. Specifically, taking Renaissance-Era paintings and presenting the road of sin through Death, Judgement, Heaven and Hell while being ridiculous and intelligent. Mixing a healthy portion of Monty Python esque slapstick, and creative humor to engage the audience, in a the story being presented. Borrowing open domain classical music to engage on an auditory level, while you jaunt through the game!

What Remains of Edith Finch

2017 – WINDOWS// MAC// PS4

An emotion and familial journey through a distinctive and dysfunctional location through a first person narrative. As you venture to Edith’s estate in Washington, you are put in a position to experience the history of her inherited curse. Each family member provides a chance to experience another person’s story from the early 1900’s to present day and adds emotion as you progress through the rooms; one of the few constants is that you experience each rise and fall. The gameplay and tone of the stories are as varied as the family members themselves.

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Author: Corey Cliett

Detroit native, hanging out in Fargo to play video games and shake things up.

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