It’s been a while, hasn’t it folks? Welcome back to the weekly menu for all of your Indie Game needs and games to pay attention to! This week will be taking a large focus on games that are both exciting and pushing the envelope of game culture. We will be taking a look at games from this years E3. In the wake of flashing lights and huge announcements, E3 has come and gone, but it lingers in our hearts with promises of the future. All in all, it was another good year from the titans of the industry; this shouldn’t overshadow some of the unsung heroes that are featured in this issue of What We Found This Week (WWFTW).This week we will be presenting you with three titles, A Case of Distrust, The Cat In The Hajib, and Where the Water Tastes Like Wine. These three games are examples of using deep narratives to not only build a connection to the material, but also captivate the player through different play styles.
A Case of Distrust
A Case of Distrust operates in the same vein as classic point and click mystery games detailing the adventure of PC Malone as she investigates 1942 San Fransico. You will investigate suspects and spend time using your wits to make the best deductions, the ball is in your court. The environments range from speakeasies, to smoke-filled billiards rooms. As you trying to battle against push back on emancipation, it will lead to many doubts internal and external. You must catch suspects in lies, while building evidence, and statements in this 2D adventure game. A case of distrust builds on inspirations from blending the board game Sherlock Holmes: Consulting Detective, 80 days and Phoenix Wright and novels of Dashell Hammett and Raymond Chandlier.
The Cat in the Hajib
In life and in games, the stories that are told are from different perspectives, what is the most enjoyable about independent game development is pushing the envelope in exceptional ways. While brief the Cat in the Hajib, spends its time doing just that, changing our perspectives in a situation that most people won’t ever experience. With while a daily commute may seem small to some, and the events that happen within that may also be viewed as insignificant for others it can be viewed in the exact opposite way. What do you do when you’re subject to hate speech? What do we do when it happens to bystanders? These are pivotal questions that we are faced with in this point and click narrative, confined into a subway, and during interactions with other characters in this space.
Where the Water Tastes Like Wine
Tall tales are interwoven into the tapestry of many cultures, in Where the Water Tastes Like Wine (WTWTLW), we are given a story that drives the hallmark of human interactions; telling stories. In WTWTLW these stories are your currency as you walk the path of hobo life, and you will encounter others on your travels, and trade these tales you have picked up for a deeper peek into the lives of others. Every character in this game is heavily researched and drawn from historical contexts such as the miner’s strikes, the Pullman Porters, the Bonus Army, the Long Walk of the Navajo, and many others. The stories that you will pick up share a theme of the American Dreams failure, as it relates to those outside of American society. You are the personification of Folk culture, and your task is spreading folktales and helping them grow, as you spread these stories that will change as most stories do as they are told from person to person, and through this you must maintain resources and your health against present difficulties.