Take 2 – Episode 2 – Nameless

July 30th, 2018 by

This week Dozer has dug up a Kickstarter campaign on its last leg, and it’s unfortunate because the game seems to show a lot of promise. Nameless is a top-down shooter inspired by Earthbound, Deus Ex, and Hotline Miami. Corey is in love with it, and the one-man Dev team behind this great concept.

Olly, olly, Oxenfree!

October 15th, 2017 by

Oxenfree Released Jan. 14th, 2016 Night School Studio Oxenfree is a modern day story with some very nostalgic game elements.  I was able to relate to some of the situations that happen in the game, making the game play only more memorable. After reading the title, I had immediately thought of my days as a […]

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Hyper Light Drifter Review

March 30th, 2017 by

I picked up Hyper Light Drifter as a recommendation from Erik at NerdQ, and in the illustrious words of Owen Wilson, all that I can say is, “Wow.” This game contains everything that I hold dear to classic 2d adventure games. It feels like a well-planned and cohesive mash-up of The Legend of Zelda, Metroid, […]

Op-ed: Riding the 8-bit Pony

March 10th, 2017 by

The resurgence of ’80s-style pixel art and gameplay mechanics should come as no surprise; surely, many, if not most mid-career developers came of age during the long dominance of the NES, SNES, and Sega systems. Yes, 3D game engines have changed the face of the industry, but as powerful tools expand the realm of possibilities […]

What We Found This Week #1

February 23rd, 2017 by

This week on the NerdQ we have found some amazing games and projects for you guys to keep your eyes on, we will definitely be paying attention, and getting our thoughts on these games as they develop further!   Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions.The digital kingdom is […]

Fleet Hackers Version 2.5 Trailer and Public Demo

February 20th, 2017 by

On February 17, 2017, Vacuum Door Interactive presented its second Fleet Hackers demo as part of the NDSU Innovation Challenge, showcasing the ‘Grand Theft Auto in space’ game that has already garnered a lot of local positive press. Players take over starships, glide through space via jet packs, and interact with the chatty crew as […]

Op-ed: The Mechanics of Our Games

February 17th, 2017 by

Mario gets bigger, and once ‘big’ can take an extra hit before being killed. When enemies collide with Sonic, he drops the rings he’s collected. The grappling hook allows Link to traverse chasms. When implemented carefully, game mechanics feel easy to use and understand, almost an afterthought. When developers miss the mark a bit (such […]

Op-ed: Critical Mass

February 10th, 2017 by

The complex interplay between talent, environment, common vision, and synergy means lasting creative communities don’t come together very often. In the 1500s, Europe experienced a renaissance; in the late 19th century, mathematics and science exploded. Today, we’re watching telecommunications change how we live, work, and relate. Creating conditions in which developers flourish does not represent […]

Interview: Gravity Gaming’s Jesse Hoffart

December 20th, 2016 by

This week, NerdQ’s Erik Meyer had the pleasure of chatting with Jesse Hoffart from Gravity Gaming. With the emergence of VR and high-end electronics, established companies have found real success meeting consumer demand, and the viewpoint of an industry leader provides a window into larger conversations. Erik Meyer: For the uninitiated, what brought Gravity Gaming […]

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Interview: Section 9’s Stephen Sanford

November 12th, 2016 by

For the uninitiated, Section 9 Cyber Cafe opened in 2009, providing Fargo video game enthusiasts with a place to call home. Recently, they moved to 1142 17th Street North, where they recently reopened. This week, I caught up with Stephen, and this communiqué resulted. ERIK MEYER: As a FYI, describe Section 9’s new space and […]

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Another Reason to Love Minneapolis

November 2nd, 2016 by

This year marks Gamer’s Rhapsody’s third annual convention, a genuine feat, given what it takes to organize and put on staple events like Midwest Game Jam (which gives teams 24 hours to create a game), a Super Smash Bros. tournament, GRID (short for Gamer’s Rhapsody Indie Developers, which grants space for people to showcase projects), […]

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Starr Mazer DSP: Get back Meowt There

September 7th, 2016 by

I have kept up with the development of Imagos Softworks’ and Pixel Jam Games’ StarrMazer project, and it has been a wonderful journey to behold. From the start of their crowdfunding, to the finish product of StarrMazer DSP and beyond. [youtube https://www.youtube.com/watch?v=pQp8cZ0bvmU&w=560&h=315] I knew the game had me hooked when I spent hours staring at […]

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RUINER

April 27th, 2016 by

For a year Reikon Games has laid in wait, all for a singular at bat for their very own game, and from what I can see it wasn’t in the slightest bit misplaced. The developers that make up Reikon have more than their fair share of talent between them, previously working on titles such as […]

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Starr Mazer DSP

April 22nd, 2016 by

Hows it going guys? Since last year Imagos Softworks has worked hard to bring the masterpiece StarrMazer to reality, constantly updating the community on new additions through various resources; facebook, twitter, and StarrMazer TV to name a few. Even still I am waiting with baited breath for the release of the full game. Down at […]

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