Interview: Atomic Society’s Scott MacDowall

May 29th, 2017 by

For post-apocalyptic enthusiasts, Atomic Society should come as an interesting wrinkle, doubling as a town-building game in which players control the direction of the community that emerges following a cataclysm. Created by a three-person studio based in Greater Manchester, UK, the mandate includes dark humor and tricky moral choices; this week, NerdQ’s Erik Meyer corresponded […]

Interview: Orwell’s Melanie Taylor (featuring Daniel Marx)

May 22nd, 2017 by

For anyone familiar with Nineteen Eighty-Four, Osmotic Studios‘ 2016 release of Orwell provides a welcome experience in narrative exploration. Players take the role of a state operative monitoring citizens in an effort to uncover national security threats. And, beyond that, the game is beautiful. NerdQ’s Erik Meyer corresponded with Melanie Taylor (with Daniel Marx answering […]

Interview: Sons of the Void’s Luis Carlos Vaquero

May 19th, 2017 by

Heralding from Madrid, Grogshot Games is hard at work on its fast-paced top-down space roguelite Sons of the Void, adding animation and gameplay elements, even as its Kickstarter climbs. NerdQ’s Erik Meyer chatted with Luis Carlos Vaquero, producer and programmer of SOTV and Co-Founder of Grogshot; are you ready to answer the call of the […]

Interview: Skipchaser’s Michael Wilson

May 17th, 2017 by

As an indie roguelite top-down shooter, Skipchaser packs its sci-fi/fantasy universe with action. Taking place in a largely-abandoned frontier, players dive into the storyline; scum and villains abound! With production in high gear, Ponywolf President Michael Wilson chatted with NerdQ’s Erik Meyer on the development process. Erik Meyer: Players set up shop as a bounty […]

Interview: Phantom’s Xu Hua

May 10th, 2017 by

NerdQ explores projects from around the world, and Phantom by phantomisreal creates a barren landscape in which human consciousness must survive by robotic means, gathering and creating from the wreckage of failed civilization. With a live Kickstarter marching ahead, Xu Hua (the studio founder and head honcho) chatted with NerdQ’s Erik Meyer. EM: Phantom evokes […]

Interview: Kynseed development team

May 9th, 2017 by

We love 8-bit, and Kynseed brings the mystery of forgotten spaces and magic, along with a storyline that spans generations. As a project created by former Lionhead Fable devs, the Kickstarter effort has gotten quite a bit of traction, and NerdQ’s Erik Meyer was happy to shoot the breeze with the chaps behind the curtain. […]

Interview: The Man Came Around’s Thierry Brimioulle

May 4th, 2017 by

With five characters struggling to survive in a time of political upheaval, The Man Came Around stands out as a socially-engaged fable filled with moral choices and human sacrifices. With a Kickstarter nearing its goal, NerdQ’s Erik Meyer chatted with creator Thierry Brimioulle on the 2D, hand-drawn game and the challenges that come with indie […]

Interview: Pinstripe’s Thomas Brush

May 2nd, 2017 by

Pinstripe follows an ex-minister through Hell as he searches for his daughter, and the development of this beautiful 2D adventure game has been the consuming passion of Thomas Brush for more than five years. Brush composed the music, wrote the code, designed the levels, and created the art; the game released in April of 2017, […]

Interview: We Happy Few’s Naila Hadjas

April 28th, 2017 by

Compulsion Games has been turning heads with We Happy Few, a tripped-out alternate-history survival adventure in a 1960s British dystopia. Players journey through Wellington Wells, a city harboring deep denial by way of mandated drug consumption; with careful attention to period-specific clothing styles, architecture, technology, and urban decay, the struggle to survive becomes both beautiful […]

Interview: ATOM RPG development team

April 26th, 2017 by

For anyone with a soft spot for RPGs that follow humanity struggling to survive in the aftermath of doomsday, ATOM RPG should come as a new, if curious, wrinkle. Set in a Soviet Russia that experienced Armageddon in 1986, the game takes place in 2005, as players take the role of an undercover operative from […]

Interview: The Dream Machine’s Anders Gustafsson

April 15th, 2017 by

Since 2010, Anders Gustafsson and Erik Zaring have been releasing their claymation point-and-click adventure The Dream Machine in installments. The game, with visuals built by hand using cardboard and clay, guides us through the world of newlywed Victor Neff, who solves puzzles and collects items as he overcomes obstacles. Having recently moved to a new […]

Interview: Mages of Mystralia’s Patric Mondou

March 28th, 2017 by

Patric Mondou is the creative director of Mages and Mystralia and a former lead game designer at Gameloft Montreal, where he helped develop some of the studio’s most critically acclaimed franchises, Modern Combat and Dungeon Hunter. With Borealys Games in the middle of a Kickstarter campaign, and NerdQ’s Erik Meyer leapt at the chance to […]

Interview: Pine’s Matthijs van de Laar

March 23rd, 2017 by

Matthijs van de Laar is the Creative Director at Twirlbound, a Dutch entertainment game development company. His main occupation is the design and production of Pine, as he oversees the project and holds the creative vision. Erik Meyer: To reiterate, the game involves a boy helping his displaced tribe of humans find a home; humans […]

Interview: Pixel Noir’s Kunal Majmudar

March 20th, 2017 by

Among other things, Kunal Majmudar is Pixel Noir‘s very busy Business Manager & Audio Composer; with the game scheduled to release next year, NerdQ’s Erik Meyer acted the patsy, and Kunal gave us a sit-down. Erik Meyer: Pixel Noir brings together a number of different things: 8-bit-style graphics, a hard-boiled detective story, Lovecraftian supernatural elements, […]

Interview: Fragments of Euclid’s Antoine Zanuttini

March 14th, 2017 by

The NerdQ’s Erik Meyer caught up with Antoine Zanuttini, the creator of Fragments of Euclid. As a French developer with an appetite for game jams and prototypes, Antoine has a lot on his plate, and his game has just been released as pay-what-you-want on Itch.io. Erik Meyer: Fragments of Euclid is clever in its combination […]

Interview: Studio Koba’s Ed Fornieles

March 2nd, 2017 by

Kickstarter caught our attention this week with Narita Boy, and NerdQ’s Erik Meyer caught up with Studio Koba’s Director Eduardo “Ed” Fornieles. For anyone interested in retro-future 80s pixel games with deep lore and mechanical minions, this game needs to be on the radar. Erik Meyer: For the uninitiated, describe the creative genesis of Narita […]

Interview: Fleet Hackers’ Ruben Tipparach

February 22nd, 2017 by

This week, NerdQ’s Erik Meyer caught up with Ruben Tipparach, the Creative Director of Fleet Hackers: Breach of Contracts, a VR game in development by Vacuum Door. Ruben’s been busy in 2017 with two open demos and a just-released trailer, not to mention his ongoing project work, and watching his team refine game elements over […]