What is so super about Super Meat Boy?

August 25th, 2018 by

There are a few games that come to mind when discussing the rebirth of indie games. To me, no game is more synonymous with bringing indies back into mainstream gaming than Super Meat Boy. Created by Edmund McMillen and Tommy Refenes and developed by Team Meat, Super Meat Boy is a juggernaut among famous indie […]

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Dead Cells Review

August 17th, 2018 by

Castlevania has always been one of my favorite series of all time, the being first video game I ever played back on the NES. You can imagine my excitement when I heard about a little title called Dead Cells made by Motion Twin that was being called a rogue-lite Castlevania inspired game. Dead Cells is […]

Here Comes a New Warrior!

August 13th, 2018 by

A new warrior has entered the ring! My home, the Motor City, has hosted an array of conventions geared toward self-professed nerds like myself, but none have been on the scale of the upcoming Michigan Comic Con set to make its mark on the city in August. I’ve been an annual attendee Michigan’s celebrations of […]

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Take 2 – Episode 2 – Nameless

July 30th, 2018 by

This week Dozer has dug up a Kickstarter campaign on its last leg, and it’s unfortunate because the game seems to show a lot of promise. Nameless is a top-down shooter inspired by Earthbound, Deus Ex, and Hotline Miami. Corey is in love with it, and the one-man Dev team behind this great concept.

A Hat Trick

February 27th, 2018 by

It’s no secret that I was excited for the release of A Hat in Time. After this game devoured my schedule for a few days, and at points even frustrated me in the best ways possible. I’m pleased to say the game was everything I wanted from it and then some. This game is a […]

WWFTW // Adapting For Survival

November 20th, 2017 by

  We have been busy at work prepping for the coming months now that winter is upon us here. You’re probably thinking, but it’s still Fall…Technically, you may be correct, but we live in the Midwest where it’s a frozen winter wonderland a majority of the year. Since it’s too cold to willingly be outside […]

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The Mummy Demastered Review

November 18th, 2017 by

  Metroidvania is a genre that gets tossed around a lot. So much so that just about any action platform that comes out gets the label. In the sea of indie games coming out lately earning that title, The Mummy Demastered rightfully claims its spot among the other greats in the genre like Axiom Verge […]

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Dead Rising

November 14th, 2017 by

We apologize for the lack of content as of late. A few staff members fell ill for quite some time and once they fell, we all did. We are a pretty small team here, but we appreciate each and every one of you for sticking with us during this time. With the month of November […]

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Focus on the journey, not the destination

November 1st, 2017 by

Joy is found not in finishing an activity, but in doing it. Last week I had the pleasure of doing a few runs through Journey, and after spending time listening to friends hail the game on its creativity, I actually know what they are talking about now. It’s not the combat that feels complete, nor […]

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Spooky Games That Held Up

November 1st, 2017 by

It’s Halloween season and everyone is getting into the spirit of it the best they know how. Parents are picking out costumes and checking routes for safe trick r’ treating. Teens and the freshly adulted are gearing up for debauchery. Emergency rooms are decked wall to wall with whatever the hell you use to pump […]

WWFTW // Cyberpunky and Kooky…Altogether Spooky!

November 1st, 2017 by

We have been highlighting lots of spectacular horror and survival games throughout the month of October and decided to drop our last WWFTW for the month on Halloween with some great titles to frighten up your night! Perception May 30th, 2017 PS4 / XBox / Switch / Steam Perception is a very unique first person […]

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Going Back in Time: Nostalgic Design

October 28th, 2017 by

Most games make us open up our wallets by opening up our minds to the excitement that the game provides. They try to feel new and unique to grab our attention. Some games, however, bring a special punch by invoking feelings of nostalgia. We’ve heard the term “nostalgia goggles” many times when people talk about […]

WWFTW // Mummies, Owlboys and Little Nightmares!

October 24th, 2017 by

WWFTW // Mummies, Owlboys and Little Nightmares! Sorry for the late post for What We Found This (Last) Week, folks! It’s been a very hectic past few days over here, but that just means you’ll be getting twice as many great games to check out this week! The Mummy Demastered October 24th, 2017 PS4 / […]

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Olly, olly, Oxenfree!

October 15th, 2017 by

Oxenfree Released Jan. 14th, 2016 Night School Studio Oxenfree is a modern day story with some very nostalgic game elements.  I was able to relate to some of the situations that happen in the game, making the game play only more memorable. After reading the title, I had immediately thought of my days as a […]

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What We Found This Week (WWFTW)

October 15th, 2017 by

On this weeks WWFTW menu of Indie games to pay attention to or check out we are serving up titles about saving the planet, rescuing children from psycho killers and dimension traveling Luchadors! Hob September 26th, 2017 PS4 / Steam An action adventure game set in a vibrant and mysterious world that is in brutal […]

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What We Found This Week (WWFTW)

October 8th, 2017 by

After some minor setbacks and change ups, we are finally back on track again folks! We are happy to be up and running again and are bringing you some new and intriguing games for our weekly segment. What We Found This Week (WWFTW) brings you our most recent discoveries of games to check into and […]

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A New Player Joined The Game

September 29th, 2017 by

Hello NerdQ, My name is Jon Engstrom and am very happy to be joining this community. To provide some introduction, I’m a Jack-of-all-Trades kind of person. Above all, I’m very passionate about gaming, not only from a player perspective, but also as an aspiring game developer. I’ve played a ton of games, but these are […]

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First in a long while

August 14th, 2017 by

Welcome back, to those that have been here the whole time, and Hello to the people that are just joining for this recent return. We have been away from the spot light for a while, and there has been content coming out. We have taken the time to sample some other avenues for us to […]

What We Found This Week (WWFTW)

June 16th, 2017 by

It’s been a while, hasn’t it folks? Welcome back to the weekly menu for all of your Indie Game needs and games to pay attention to! This week will be taking a large focus on games that are both exciting and pushing the envelope of game culture. We will be taking a look at games […]

A Falling Out: The Boons and Banes of ATOM RPG.

June 8th, 2017 by

ATOM is a love story to the early Fallout games. It’s a difficult survival game that is both potentially amazing and inherently frustrating at the same time. I’m going to be honest, I have a love-hate relationship with this game. There are things about it that I love, but then there are parts about it […]

Interview: Atomic Society’s Scott MacDowall

May 29th, 2017 by

For post-apocalyptic enthusiasts, Atomic Society should come as an interesting wrinkle, doubling as a town-building game in which players control the direction of the community that emerges following a cataclysm. Created by a three-person studio based in Greater Manchester, UK, the mandate includes dark humor and tricky moral choices; this week, NerdQ’s Erik Meyer corresponded […]

#WWFTW // Art, Music, and Story

May 27th, 2017 by

Here at NerdQ we are always trying to find games that harken to different facets of game creations; be it fast paced action, beautiful art styles, or even the little things that pull at the heart strings. This is our end of the week wrap up menu of games that we are paying attention to! […]

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Interview: Orwell’s Melanie Taylor (featuring Daniel Marx)

May 22nd, 2017 by

For anyone familiar with Nineteen Eighty-Four, Osmotic Studios‘ 2016 release of Orwell provides a welcome experience in narrative exploration. Players take the role of a state operative monitoring citizens in an effort to uncover national security threats. And, beyond that, the game is beautiful. NerdQ’s Erik Meyer corresponded with Melanie Taylor (with Daniel Marx answering […]

EPISODE 29 // A WILD LYLE APPEARS

May 21st, 2017 by

Episode 29 A Wild Lyle Appears This week we have a special guest Lyle, who comes to hangout and tell us about Technical Disaster along with Disaster Week! We get fun conversations about new content hitting the NerdQ site, and talking about awesome indie games; we have a second special guest Kat’s Grandma! Music by […]

Interview: Sons of the Void’s Luis Carlos Vaquero

May 19th, 2017 by

Heralding from Madrid, Grogshot Games is hard at work on its fast-paced top-down space roguelite Sons of the Void, adding animation and gameplay elements, even as its Kickstarter climbs. NerdQ’s Erik Meyer chatted with Luis Carlos Vaquero, producer and programmer of SOTV and Co-Founder of Grogshot; are you ready to answer the call of the […]

Interview: Skipchaser’s Michael Wilson

May 17th, 2017 by

As an indie roguelite top-down shooter, Skipchaser packs its sci-fi/fantasy universe with action. Taking place in a largely-abandoned frontier, players dive into the storyline; scum and villains abound! With production in high gear, Ponywolf President Michael Wilson chatted with NerdQ’s Erik Meyer on the development process. Erik Meyer: Players set up shop as a bounty […]

#WWFTW // ADVENTURE IS OUT THERE

May 11th, 2017 by

Welcome back to one of our favorite segments! Think of this as your weekly menu of great games to keep an eye out for. It’s equal parts compendium to what we have found thats awesome and games that we think are very much worth the attention. This is What We Found This Week, and here […]

Interview: Phantom’s Xu Hua

May 10th, 2017 by

NerdQ explores projects from around the world, and Phantom by phantomisreal creates a barren landscape in which human consciousness must survive by robotic means, gathering and creating from the wreckage of failed civilization. With a live Kickstarter marching ahead, Xu Hua (the studio founder and head honcho) chatted with NerdQ’s Erik Meyer. EM: Phantom evokes […]

Interview: Kynseed development team

May 9th, 2017 by

We love 8-bit, and Kynseed brings the mystery of forgotten spaces and magic, along with a storyline that spans generations. As a project created by former Lionhead Fable devs, the Kickstarter effort has gotten quite a bit of traction, and NerdQ’s Erik Meyer was happy to shoot the breeze with the chaps behind the curtain. […]

Interview: The Man Came Around’s Thierry Brimioulle

May 4th, 2017 by

With five characters struggling to survive in a time of political upheaval, The Man Came Around stands out as a socially-engaged fable filled with moral choices and human sacrifices. With a Kickstarter nearing its goal, NerdQ’s Erik Meyer chatted with creator Thierry Brimioulle on the 2D, hand-drawn game and the challenges that come with indie […]

Interview: Pinstripe’s Thomas Brush

May 2nd, 2017 by

Pinstripe follows an ex-minister through Hell as he searches for his daughter, and the development of this beautiful 2D adventure game has been the consuming passion of Thomas Brush for more than five years. Brush composed the music, wrote the code, designed the levels, and created the art; the game released in April of 2017, […]

Diggin’ In With Shovel Knight

May 1st, 2017 by

I apologize for the long term absence to whatever readers I may have out there. It has been a busy week for me at my main gig. But anyway, let’s dig in here. The game I want to talk about is Shovel Knight. This may be a bit of a dated game at this point […]

Interview: We Happy Few’s Naila Hadjas

April 28th, 2017 by

Compulsion Games has been turning heads with We Happy Few, a tripped-out alternate-history survival adventure in a 1960s British dystopia. Players journey through Wellington Wells, a city harboring deep denial by way of mandated drug consumption; with careful attention to period-specific clothing styles, architecture, technology, and urban decay, the struggle to survive becomes both beautiful […]

Interview: ATOM RPG development team

April 26th, 2017 by

For anyone with a soft spot for RPGs that follow humanity struggling to survive in the aftermath of doomsday, ATOM RPG should come as a new, if curious, wrinkle. Set in a Soviet Russia that experienced Armageddon in 1986, the game takes place in 2005, as players take the role of an undercover operative from […]

Interview: The Dream Machine’s Anders Gustafsson

April 15th, 2017 by

Since 2010, Anders Gustafsson and Erik Zaring have been releasing their claymation point-and-click adventure The Dream Machine in installments. The game, with visuals built by hand using cardboard and clay, guides us through the world of newlywed Victor Neff, who solves puzzles and collects items as he overcomes obstacles. Having recently moved to a new […]

See You in the Funny Pages

April 12th, 2017 by

I was fortunate enough to live during that magical time in the ’80s when Bloom County, Calvin and Hobbes, and The Far Side overlapped in the newspaper. My parents didn’t even have TV, and this was pre-Internet; the only thing I read in the daily Leader Telegram was the funnies. But whatever it is that […]

Ultimate Chicken Horse Low-Down

April 7th, 2017 by

Ultimate Chicken Horse… The name alone should alert you to the tribulations that you will face while engaging in this hilariously devious multiplayer competitive game. The goal is to become the ultimate chicken, horse, squirrel or whatever animal you choose. In UCH, up to four players are dropped in a simple base level with little […]

Table Top RPGs for the College Freshman

April 6th, 2017 by

Starting college I had no social connections. Lucky for me, I made connections with people I still call friends today. Table Top Role Playing Games (Table Top RPGs) played a big part in forming those connections. By gathering with those people every week, not only did I make new friends but I also fell into […]

Episode 26 // Uncredited Cameo

April 5th, 2017 by

Corey and Erik are joined by a special guest Ryan Engverson who is a new addition to the writing staff! They discuss Ryan’s article pertaining to table top gaming, Erik’s process when it comes to writing Planning Session comics and approaching Independent Video Game Developer interviews.

Hyper Light Drifter Review

March 30th, 2017 by

I picked up Hyper Light Drifter as a recommendation from Erik at NerdQ, and in the illustrious words of Owen Wilson, all that I can say is, “Wow.” This game contains everything that I hold dear to classic 2d adventure games. It feels like a well-planned and cohesive mash-up of The Legend of Zelda, Metroid, […]

Interview: Mages of Mystralia’s Patric Mondou

March 28th, 2017 by

Patric Mondou is the creative director of Mages and Mystralia and a former lead game designer at Gameloft Montreal, where he helped develop some of the studio’s most critically acclaimed franchises, Modern Combat and Dungeon Hunter. With Borealys Games in the middle of a Kickstarter campaign, and NerdQ’s Erik Meyer leapt at the chance to […]

Interview: Pine’s Matthijs van de Laar

March 23rd, 2017 by

Matthijs van de Laar is the Creative Director at Twirlbound, a Dutch entertainment game development company. His main occupation is the design and production of Pine, as he oversees the project and holds the creative vision. Erik Meyer: To reiterate, the game involves a boy helping his displaced tribe of humans find a home; humans […]

Interview: Pixel Noir’s Kunal Majmudar

March 20th, 2017 by

Among other things, Kunal Majmudar is Pixel Noir‘s very busy Business Manager & Audio Composer; with the game scheduled to release next year, NerdQ’s Erik Meyer acted the patsy, and Kunal gave us a sit-down. Erik Meyer: Pixel Noir brings together a number of different things: 8-bit-style graphics, a hard-boiled detective story, Lovecraftian supernatural elements, […]

Episode 25 // Section 9, Tournaments, and Consoles

March 20th, 2017 by

Episode 25 Corey sits down with Steve from Section9 in Fargo to talk about their move from the Fargo’s downtown location, over to NDSU campus. Also hosting tournaments outside of the usual zone of PCs to console, organizing, and putting the event on after St. Patricks day, the best recipe for consoles, and future events! […]

Where We Are Going?

March 16th, 2017 by

Consoles have come a long way in the 50 years since the creation of Ralph H. Baer’s Brown Box in 1967. Early iterations such as this were revolutionary, and it’s amazing to think that in half a century, technology has progressed as rapidly as it has, continually raising the bar for entertainment. Even in the […]

Interview: Fragments of Euclid’s Antoine Zanuttini

March 14th, 2017 by

The NerdQ’s Erik Meyer caught up with Antoine Zanuttini, the creator of Fragments of Euclid. As a French developer with an appetite for game jams and prototypes, Antoine has a lot on his plate, and his game has just been released as pay-what-you-want on Itch.io. Erik Meyer: Fragments of Euclid is clever in its combination […]

What We Found This Week // Run, Gun, and Puzzle Rooms

March 12th, 2017 by

Every week for the last two weeks we have been curating information for independent video games. This week is no different, and we have really found some really awesome games again! Be sure to check the links to get further updates on all of the titles that have also claimed your interest. Not a Hero […]

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Op-ed: Riding the 8-bit Pony

March 10th, 2017 by

The resurgence of ’80s-style pixel art and gameplay mechanics should come as no surprise; surely, many, if not most mid-career developers came of age during the long dominance of the NES, SNES, and Sega systems. Yes, 3D game engines have changed the face of the industry, but as powerful tools expand the realm of possibilities […]

What We Found This Week #2

March 2nd, 2017 by

Here are some of the games that we have seen crop up over the last week—and they all look absolutely phenomenal, not to mention well on their way. RUINER RUINER is a top-down action shooter created in the spirit of cult cyberpunk anime and game classics. RUINER is quick and brutal but sophisticated gameplay, original […]

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Interview: Studio Koba’s Ed Fornieles

March 2nd, 2017 by

Kickstarter caught our attention this week with Narita Boy, and NerdQ’s Erik Meyer caught up with Studio Koba’s Director Eduardo “Ed” Fornieles. For anyone interested in retro-future 80s pixel games with deep lore and mechanical minions, this game needs to be on the radar. Erik Meyer: For the uninitiated, describe the creative genesis of Narita […]

What We Found This Week #1

February 23rd, 2017 by

This week on the NerdQ we have found some amazing games and projects for you guys to keep your eyes on, we will definitely be paying attention, and getting our thoughts on these games as they develop further!   Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions.The digital kingdom is […]

Interview: Fleet Hackers’ Ruben Tipparach

February 22nd, 2017 by

This week, NerdQ’s Erik Meyer caught up with Ruben Tipparach, the Creative Director of Fleet Hackers: Breach of Contracts, a VR game in development by Vacuum Door. Ruben’s been busy in 2017 with two open demos and a just-released trailer, not to mention his ongoing project work, and watching his team refine game elements over […]

Fleet Hackers Version 2.5 Trailer and Public Demo

February 20th, 2017 by

On February 17, 2017, Vacuum Door Interactive presented its second Fleet Hackers demo as part of the NDSU Innovation Challenge, showcasing the ‘Grand Theft Auto in space’ game that has already garnered a lot of local positive press. Players take over starships, glide through space via jet packs, and interact with the chatty crew as […]

Op-ed: The Mechanics of Our Games

February 17th, 2017 by

Mario gets bigger, and once ‘big’ can take an extra hit before being killed. When enemies collide with Sonic, he drops the rings he’s collected. The grappling hook allows Link to traverse chasms. When implemented carefully, game mechanics feel easy to use and understand, almost an afterthought. When developers miss the mark a bit (such […]

Episode 24: The Fallout Episode Spectacular

February 13th, 2017 by

Episode 24: Hosts: Corey, Erik, Kat We have a great episode talking about Fallout, reviewing facts, sharing memories and tossing out some speculation about Fallout 5, and what that could mean. Definitely one of the longer episodes in our catalogue, but it is jam packed with interesting discussions.

Op-ed: Critical Mass

February 10th, 2017 by

The complex interplay between talent, environment, common vision, and synergy means lasting creative communities don’t come together very often. In the 1500s, Europe experienced a renaissance; in the late 19th century, mathematics and science exploded. Today, we’re watching telecommunications change how we live, work, and relate. Creating conditions in which developers flourish does not represent […]

Challenge: 50 Words

February 3rd, 2017 by

As a challenge to indie dev start-ups, The NerdQ invites submissions of 50 word game descriptions to showcase new and promising projects that deserve to be on everyone’s radar. This includes board games, pen-and-paper RPGs, and videogames, because highlighting these creative sparks will both inform the public and push groups to begin the process of […]

Op-ed: Preempt the Cataclysm

January 26th, 2017 by

The impact of post-apocalyptic games goes beyond the AAA titles that invite players into scorched, violent cityscapes. Think Mad Max. Or Oryx and Crake. Or any number of disaster movies. In some worlds, the state of the planet gradually reveals itself. In other scenarios, events drop characters into horrors from which escape proves impossible. Gritty […]

Interview: Fargo Game Maker’s Kyle Weik

January 19th, 2017 by

This week, NerdQ’s Erik Meyer had the pleasure of chatting with Kyle Weik. Besides his Beach Interactive work on The Abettor’s Letters and On My Own, Kyle has been a strong advocate for local dev culture, and we jumped at the chance to pick his brain. Erik Meyer: Let’s start off easy; how did Fargo […]

Interview: Gravity Gaming’s Jesse Hoffart

December 20th, 2016 by

This week, NerdQ’s Erik Meyer had the pleasure of chatting with Jesse Hoffart from Gravity Gaming. With the emergence of VR and high-end electronics, established companies have found real success meeting consumer demand, and the viewpoint of an industry leader provides a window into larger conversations. Erik Meyer: For the uninitiated, what brought Gravity Gaming […]

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Interview: Section 9’s Stephen Sanford

November 12th, 2016 by

For the uninitiated, Section 9 Cyber Cafe opened in 2009, providing Fargo video game enthusiasts with a place to call home. Recently, they moved to 1142 17th Street North, where they recently reopened. This week, I caught up with Stephen, and this communiqué resulted. ERIK MEYER: As a FYI, describe Section 9’s new space and […]

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Another Reason to Love Minneapolis

November 2nd, 2016 by

This year marks Gamer’s Rhapsody’s third annual convention, a genuine feat, given what it takes to organize and put on staple events like Midwest Game Jam (which gives teams 24 hours to create a game), a Super Smash Bros. tournament, GRID (short for Gamer’s Rhapsody Indie Developers, which grants space for people to showcase projects), […]

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Starr Mazer DSP: Get back Meowt There

September 7th, 2016 by

I have kept up with the development of Imagos Softworks’ and Pixel Jam Games’ StarrMazer project, and it has been a wonderful journey to behold. From the start of their crowdfunding, to the finish product of StarrMazer DSP and beyond. [youtube https://www.youtube.com/watch?v=pQp8cZ0bvmU&w=560&h=315] I knew the game had me hooked when I spent hours staring at […]

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RUINER

April 27th, 2016 by

For a year Reikon Games has laid in wait, all for a singular at bat for their very own game, and from what I can see it wasn’t in the slightest bit misplaced. The developers that make up Reikon have more than their fair share of talent between them, previously working on titles such as […]

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Starr Mazer DSP

April 22nd, 2016 by

Hows it going guys? Since last year Imagos Softworks has worked hard to bring the masterpiece StarrMazer to reality, constantly updating the community on new additions through various resources; facebook, twitter, and StarrMazer TV to name a few. Even still I am waiting with baited breath for the release of the full game. Down at […]

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We meet again

April 20th, 2016 by

Whats up guys, and thank you for tuning in to The Nerd Q wordpress page! As always it’s me Corey, here to bring you news about myself mostly, and I promise there is an awesome picture for Glitch Con at the bottom of this if you make it! Swears… Okay, so my name is Corey […]

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