What is so super about Super Meat Boy?

August 25th, 2018 by

There are a few games that come to mind when discussing the rebirth of indie games. To me, no game is more synonymous with bringing indies back into mainstream gaming than Super Meat Boy. Created by Edmund McMillen and Tommy Refenes and developed by Team Meat, Super Meat Boy is a juggernaut among famous indie […]

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Here Comes a New Warrior!

August 13th, 2018 by

A new warrior has entered the ring! My home, the Motor City, has hosted an array of conventions geared toward self-professed nerds like myself, but none have been on the scale of the upcoming Michigan Comic Con set to make its mark on the city in August. I’ve been an annual attendee Michigan’s celebrations of […]

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Focus on the journey, not the destination

November 1st, 2017 by

Joy is found not in finishing an activity, but in doing it. Last week I had the pleasure of doing a few runs through Journey, and after spending time listening to friends hail the game on its creativity, I actually know what they are talking about now. It’s not the combat that feels complete, nor […]

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Spooky Games That Held Up

November 1st, 2017 by

It’s Halloween season and everyone is getting into the spirit of it the best they know how. Parents are picking out costumes and checking routes for safe trick r’ treating. Teens and the freshly adulted are gearing up for debauchery. Emergency rooms are decked wall to wall with whatever the hell you use to pump […]

Going Back in Time: Nostalgic Design

October 28th, 2017 by

Most games make us open up our wallets by opening up our minds to the excitement that the game provides. They try to feel new and unique to grab our attention. Some games, however, bring a special punch by invoking feelings of nostalgia. We’ve heard the term “nostalgia goggles” many times when people talk about […]

Olly, olly, Oxenfree!

October 15th, 2017 by

Oxenfree Released Jan. 14th, 2016 Night School Studio Oxenfree is a modern day story with some very nostalgic game elements.  I was able to relate to some of the situations that happen in the game, making the game play only more memorable. After reading the title, I had immediately thought of my days as a […]

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A New Player Joined The Game

September 29th, 2017 by

Hello NerdQ, My name is Jon Engstrom and am very happy to be joining this community. To provide some introduction, I’m a Jack-of-all-Trades kind of person. Above all, I’m very passionate about gaming, not only from a player perspective, but also as an aspiring game developer. I’ve played a ton of games, but these are […]

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See You in the Funny Pages

April 12th, 2017 by

I was fortunate enough to live during that magical time in the ’80s when Bloom County, Calvin and Hobbes, and The Far Side overlapped in the newspaper. My parents didn’t even have TV, and this was pre-Internet; the only thing I read in the daily Leader Telegram was the funnies. But whatever it is that […]

Where We Are Going?

March 16th, 2017 by

Consoles have come a long way in the 50 years since the creation of Ralph H. Baer’s Brown Box in 1967. Early iterations such as this were revolutionary, and it’s amazing to think that in half a century, technology has progressed as rapidly as it has, continually raising the bar for entertainment. Even in the […]

Op-ed: Riding the 8-bit Pony

March 10th, 2017 by

The resurgence of ’80s-style pixel art and gameplay mechanics should come as no surprise; surely, many, if not most mid-career developers came of age during the long dominance of the NES, SNES, and Sega systems. Yes, 3D game engines have changed the face of the industry, but as powerful tools expand the realm of possibilities […]

Op-ed: The Mechanics of Our Games

February 17th, 2017 by

Mario gets bigger, and once ‘big’ can take an extra hit before being killed. When enemies collide with Sonic, he drops the rings he’s collected. The grappling hook allows Link to traverse chasms. When implemented carefully, game mechanics feel easy to use and understand, almost an afterthought. When developers miss the mark a bit (such […]

Op-ed: Critical Mass

February 10th, 2017 by

The complex interplay between talent, environment, common vision, and synergy means lasting creative communities don’t come together very often. In the 1500s, Europe experienced a renaissance; in the late 19th century, mathematics and science exploded. Today, we’re watching telecommunications change how we live, work, and relate. Creating conditions in which developers flourish does not represent […]

Op-ed: Preempt the Cataclysm

January 26th, 2017 by

The impact of post-apocalyptic games goes beyond the AAA titles that invite players into scorched, violent cityscapes. Think Mad Max. Or Oryx and Crake. Or any number of disaster movies. In some worlds, the state of the planet gradually reveals itself. In other scenarios, events drop characters into horrors from which escape proves impossible. Gritty […]